//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import spartiate_spear_anim.txt

//==============================================================================
define HypaspistShield 
{
   SetSelector
   {
      TechLogic none/Copper Shields/Bronze Shields/Iron Shields
      set hotspot
      {
         version
         {
				Visual Roman ShieldC
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Woodshield
         }
      }
      set hotspot
      {
         version
         {
				Visual Roman ShieldC
				ReplaceTexture Infantry X Trident Soldier Shield Iron/infantry x pikeman shield copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Roman ShieldE
				ReplaceTexture Infantry X Trident Soldier Shield Iron/infantry x pikeman shield bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Roman ShieldE
				ReplaceTexture Infantry X Trident Soldier Shield Iron/infantry x pikeman shield
         }
      }
   }
}

//==============================================================================
define Head
{
   TechLogic none/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
            Visual Roman Head Special
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati Head
      }
   }
   set hotspot
   {
      version
      {
            Visual Triarii Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Triarii Head
      }
   }
   set hotspot
   {
      version
      {
            Visual Triarii Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Infantry X Pikeman Head
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_IdleA
                                                         ReplaceTexture Infantry G Hoplite Standard/pikeman copper
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_IdleA
                                                         ReplaceTexture Infantry G Hoplite Standard/pikeman bronze
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_IdleA
                                                         ReplaceTexture Infantry G Hoplite Standard/pikeman
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/pikeman copper
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/pikeman bronze
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/pikeman
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_AttackA

ReplaceTexture Infantry G Hoplite Standard/pikeman copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_AttackA

ReplaceTexture Infantry G Hoplite Standard/pikeman bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_AttackA

ReplaceTexture Infantry G Hoplite Standard/pikeman
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/pikeman copper
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/pikeman bronze
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/pikeman
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA

ReplaceTexture Infantry G Hoplite Standard/pikeman copper
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA

ReplaceTexture Infantry G Hoplite Standard/pikeman bronze
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA

ReplaceTexture Infantry G Hoplite Standard/pikeman
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/pikeman copper
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/pikeman bronze
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/pikeman
				connect RightHand Spear hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


